![]() This leaves us with the question, is it really worth to keep adding a stat point when your balance is already at 120%? For my case, as a spear, it really is not a wise move to keep adding Int. Thus, adding some amount of INT between 110-120% mag balance is much more effective than adding the same amount of INT when you are already at 120% mag balance. Although the magical attack power will keep increase as you get higher amount of int(thanks to the reinforce x int contribution) the magical balance will still stay 120%. However, when the magical balance reaches to 120%, things get different. So, as you keep increasing your int stat, lets say when your mag balance is at 110%, both the magical attack power and balance rate will increase. So to make it simpler, we can say that the damage value depends on multiplication of attack power and balance rate.īOTH of which are related to str/int stats. Important conclusion:When we take a look at the damage calculation formula that I shared at the beginning, we see that two important multipliers which we explained in detail. But there was a problem, as many stat points you can have, the balance rate would not go above 120. These two updates gave rise to new possibilities. With the new job sets that have been introduced to the game with the new job system it was possible to have extra 33 str int, and they added a new silk item back in the beginning of 2016 to the Item Mall that can provide you with multiple lines of blues randomly. I don't know why it is so, but it is quite possible that the developers did not see any possible way that a normal character could have enough stat points to have more than 120% balance rate.īut with the updates that have come years after this has become possible. At the time when the silkroad has been released, the maximum amount a balance rate can get has been set to 120%. ![]() NOTE:This is where things get interesting. Magical Balance = 100 x 516 / 428 = 120.5Īs you see the values are 94 and 120, so our calculation is accurate. Taking the previous C screen into account, str amount is 390 and int amount is 516. Physical Balance = 100 - 100 x 2/3 x (A - str)/AĪs an example, lets think of the char as 100 level. Lets define a variable and assign a value into it. So, now that we have seen the attack powers heavily depend on the str/int stats. On the C screen we see a value of 9001 for magical attack, our calculation should give us a value very close to that.Īs you see the calculated amount is very close to the expected amount.(The little error is negligible.) Note:There is no mastery contribution in this example, however, if we were to calculate the physical attack power we should have taken the heuksal mastery contribution into account.(Which is 100% for a 100 level character.) Thus we would have to multiply the value by 2 in order to find the exact physical attack power. Lets take the upper limit of the intervals in every step of the calculation. Now lets calculate our magical attack power: So lets do some math, we go with an example. Magical Attack=(Magical Attack of your wep + Magical Attack of your Job Wep + Overall Int amount x Magical Reinforce of your weapon)x(Mastery Contribution) ![]() Physical Attack=(Physical Attack of your wep + Physical Attack of your Job Wep + Overall Str amount x Physical Reinforce of your weapon)x(Mastery Contribution) The calculation of this number is simple. ![]() Lets have a closer look at basic attack power and balance rate calculations considering there might be people who are not familiar with the subject.īasic Attack Power, which is the number that you see when you open the character page(Pressing C) There are two of them, one is Physical and one is Magical Attack as you know. Lets just focus on the two parts that are closely related to our particular topic. So I don't want to confuse you by explaining every single value in this equation. It might come complicated at the first look. So here it comes, Firstly, define some variables:ĭ = Enemy's total accessories Absorption rateĭamage = ((A + B)*(1 + C)/(1 + D) - E)*F*(1 + G)*H Few years back I came across with a formula to calculate the exact damage amount with which I am starting my article. Throughout my time on silkroad, I always wondered about the basic mechanisms that play an important role in the core of silkroad.ĭamage calculations is one of them. The following will explain why it is much better to have a hybrid build in specific cases.(not pure distribution of str/int stats) ![]()
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